Control Ward Can See Invis Again

The goal in League of Legends is very unproblematic: Storm into the enemy's base of operations and destroy their nexus. Things start getting more complicated when players take to deal with moving ridge management, map rotations, and vision control.

Placing wards is not just something you e'er take to consider if your lane is being camped by an enemy jungler. No, vision control is a necessary skill for every player on the map. And contrary to popular belief, this task is not just reserved for back up players. Everyone, absolutely everyone, needs to place wards on the map.

Vision equals data, and having the right information could exist the difference between winning a match and losing.

Allow's start with the basics.

What is a vision ward in LoL?

A ward is a unit that removes fog of war and grants vision over a determined surface area. There are unlike types of wards, each one with its own reach and toll.

Totem Ward

Grants vision over the surrounding 900 units. Totem wards are gratuitous and become invisible one time placed. Champions received 10 gold and 37 XP from destroying totem wards.

Control Wards

Can exist purchased from the store for 75 gilded. Grants vision over the surrounding 900 units, reveals and disables other wards, and reveals enemy traps. Players can place one on the map at a time, and control wards are fully visible. Destroying a control war grants thirty gold and 40 XP.

Stealth Ward

Granted by support items, have a life span of 150 seconds and give vision over the surrounding 900 units. Destroying a stealth ward rewards champions with 30 gilded and forty XP.

Farsight ward

Players tin place these from a greater distance away. Farsight wards are free and grant sight over the surrounding 500 units. It's fully visible, and the bounty for this ward is only fifteen aureate and 12 XP.

Where to ward on Summoner'due south Rift?

The placement of wards will depend on ii factors: the lane and the state of the game.

Top Lane

The main spot where both players should accept a ward is in the river bush. Regardless of the side of the map you're playing, junglers are nearly probable to enter the lane through the river when they endeavour to gank top.

Junglers are less likely to attack through the tribush, so warding there is a adept selection only if the enemy jungler is spending a lot of time in that location. If the jungler completely forgot about top lane, a very mutual scenario in solo queue, it'd be better to ward the river or even put vision deep into the enemy jungle.

The bushes in lane are skilful place to hide, but non a keen identify to ward. If the jungler is playing through peak and ganks in one case, they might be hiding in these bushes waiting for a 2nd take chances to attack. In that case, information technology's better to get for a prophylactic teleport and ward one of these bushes, just in case.

Mid Lane

Mid laners simply have two possible bushes to ward. For this role, it'south all about placing wards inside the jungle and trying to scout the enemy jungler. The all-time spot to place a ward is right in the corner by the raptor camp. Here, vision might take hold of the jungler coming from raptors to gank, or moving downward the river to go after the Rift Scuttler, which itself provides boosted vision.

At around eight minutes, with the showtime Rift Herald spawn, mid laners might want to invest a ward in the river, only deep enough to catch whatsoever attempted plays for the Herald.

Bot Lane

Bot lane offers multiple warding opportunities that will depend on the state of the lane. The basic spots are the river bush and the blue side tribush. These are defensive wards meant to prevent early ganks, and won't reveal much well-nigh the enemy jungler'southward pathing.

Blue side has an advantage when it comes to warding, because a player can walk upwards the river and place a ward near the blue buff. In Season 10, this bush can also be used as a spot to place defensive vision if the enemy squad is keeping the bottom lane pushed out and opening up threats for counter-jungling or dives.

Unlike peak laners, bottom laners cannot ignore the lane bushes. Support champions such as Taric, Rakan, and others with some sort of hard crowd command are likely to hide here when looking for an advantagenous trade or an outright kill.

Where to ward late game in League of Legends?

In the early game, all wards should exist place so that laners tin can prevent and defend against ganks. One time the outer turrets falls and the laning stage is over, the game plan changes. At this indicate, players must offset placing their vision within the jungle. The deeper the vision, the safer it is.

Think near it equally a safety line that indicates how far into the jungle a player can walk. Going across this line without backup is usually a bad idea. Players can autumn into a simulated sense of security if the enemy has a couple of turrets down and the map opens up further. Non taking the fourth dimension to place wards could interpret into free kills for the opposition, and that might snowball out of control.

Quick warding tips in LoL

  • Don't ward before i:25, as super early on wards won't typically provide a team with much useful information. The all-time time to place wards is two to three minutes into the game.
  • Be careful well-nigh placing control wards on the enemy side of the jungle. Control wards cost money, then it's improve not to waste product them. Y'all should exist able to defend your control ward and fighting on enemy territory is never a good idea.
  • Wards inside the bushes should be placed just on the edge, as this way players can go amend vision of the surrounding area while all the same keeping the entirety of the bush-league within vision.

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Source: https://win.gg/news/how-to-place-vision-wards-like-a-pro-in-league-of-legends/

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